Using examples, the creative director of games such as Comic Jumper and Splosion Man explains how personality makes games stand out in Gamasutra's latest feature. With Capcom's Mega Man as a starting point, Bear investigates characters from Mario to Bayonetta to explain how distinctive features and exaggerated expressions bring games to life. "For our character Captain Smiley [pictured above right] in our new game Comic Jumper, we designed him to be the most generic character ...
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