Sunday, November 28, 2010

Epic Games to Provide Free Classes at Dubai World Game Expo

Epic Games will provide free hands-on learning opportunities with Unreal Engine 3 to Dubai World Game Expo attendees November 29 through December 1. Anyone attending the show is invited to stop by Epic?s booth to learn firsthand how to get started with the Unreal Development Kit, the free edition of Unreal Engine 3.

Epic?s special instructors for this occasion are two members from Teotl Studios, James Tan and Markus Arvidsson. Teotl Studios is the developer of The Ball, the first UDK-powered commercial game release.

UDK is available for free download at http://www.udk.com/download. Epic Games releases regular software updates free of charge, and a wealth of support information is available at the Unreal Developer Network (UDN). In addition, UDK will soon ship with iOS support, which means that anyone will be able to make amazing games for iPhone, iPad and iPod touch using UE3 technology.

To learn more, visit http://www.gameexpo.ae/epic_games.php.

Source: http://www.epicgames.com/news/epic-games-to-provide-free-classes-at-dubai-world-game-expo

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In-Depth: Xbox Live Arcade Sales Analysis, October 2010

[GamerBytes editor Ryan Langley offers charts and leaderboard data for most of the titles, which gives us an idea of which titles are were hits or misses during October on the Xbox Live Arcade.]

The Xbox Live Arcade's Game Feast has ended, but a lot of big titles were released during October -- Sonic 4, Comic Jumper, Pinball FX 2 and more. But there were also many titles with very little promotion at all.

This month also came at a price for chart-watchers. With Microsoft being so busy with the upcoming release of the Kinect peripheral, Xbox Live's Major Nelson, aka Larry Hryb, was unable to reveal any Top 20 lists. This means several titles such as Costume Quest were unable to be followed by any means at all.

Still, we've done our best to show just what went well and what fell to the ground, and how publishers and developers alike can help make their games do better on the Marketplace.

Here's what we know about the new releases on Xbox Live Arcade for October 2010:

xblanewreleasesoct2010.jpg

Not All Smiles

The first title in October was Comic Jumper: The Adventures of Captain Smiley developed by Twisted Pixel, the people behind big Xbox Live Arcade hits The Maw and ?Splosion Man. With such "indie credibility" and the backing of a promotion like the Game Feast, you'd hope for high sales, but Comic Jumper appears to have hit a little below expectations.

The Maw, two years later, currently sits at about 160,000 players total on its leaderboards, while ?Splosion Man sits at 330,000. In four weeks since its launch, Comic Jumper has been able to garner 40,129 players. Even if you consider that Comic Jumper was $5 more than either of those two titles, it?s still a little down -- although its longevity may yet redeem it.

Sonic Ignition

Week two showcased two new games ? Sega's Sonic The Hedgehog 4 and Visceral's Dead Space: Ignition. Neither title was able to give us a good indication for their sales via Leaderboards, due to their poor Leaderboards implementation ? Sonic 4 has Leaderboards for every level, but they?re only ever uploaded when a player checks the Leaderboards themselves. Same with Dead Space ? Leaderboards are only shown per level if the player plays the level by choosing it via the Leaderboard menu.

Still, Sonic 4 was able to add 15,728 players in its first week for a total of 22,698. The sales itself would be quite a bit higher -- potentially two or three times, we might guess -- considering the requirements. Dead Space was too difficult to tell, and it?s a shame that we don?t have the Top 20 to deal with.

This week was also meant to be the release of Pinball FX 2, but that was delayed for two weeks.

Costume Of Meat

Usually when Microsoft have a promotion, nothing else is allowed to get released at the same time. This year their hand was a little forced, meaning the second-to-final week of the Game Feast was host to three new titles.

Team Meat's Super Meat Boy was released to critical acclaim and a temporary ?first players? discount for the first month to $10, down from $15.

In its first week it added more players than Comic Jumperdid in the whole month, and in two weeks had added 62,598 players to its Leaderboards. It?s not quite Limbo numbers, but it?s certainly a swift pace, and nothing to sneeze at for the 2 man development team.

Dream Chronicles was pretty much the opposite of Meat Boy in every way. Very few people knew of its impending release, and almost nothing had been said of its existence since February. It?s also the third worst rated XBLA game on Metacritic, behind Namco?s NBA Unrivaled and the free Yaris title.

That allowed the game to only get 626 players to appear on the Leaderboards in the first two weeks. It?s no wonder Hudson kept quiet on the title. Publishers need to be cautious on what they pick and choose on the digital front. Not just anything will do, and I'm not sure what Hudson saw in bringing the game over to the XBLA.

Double Fine and THQ's Costume Quest is an unfortunate title for us in terms of tracking. It?s got positive reviews, it was released just before Halloween, but we can?t examine sales at all.

The game contains no Leaderboards whatsoever ? something that had previously been a requirement of all games on XBLA with a few exceptions. Costume Quest now joins Watchmen: TEIN and a couple of others as a game with no ability to tell your friends that you own the game. Since we also didn?t get any Top 20 statistics, we don?t know how it did in any regard.

Four Games Enter, One Game Leaves

In a very rare move, four new titles were released on the week of October 25th ? but only one game truly had awareness before its release.

Zen Studios' Pinball FX 2 was released in a very odd package. Those with the original Pinball FX could simply import all their old tables for no charge, so they didn?t have to actually pay for anything. The four new tables were available in a package for $10. For the new package, we saw 19,394 new players -- more on this in the dedicated section below.

The three other titles were Haunted House, Bloody Good Time and 3D Ultra Minigolf 2. All three had been announced but no date had been set ? Microsoft?s promotional team didn?t even know that ImaginEngine/Atari's Haunted House and Outerlight/Ubisoft's Bloody Good Time were even releasing this week. In fact, both titles came out a day afterwards for unexplained reasons.

Bloody Good Time only has Leaderboards for ranked games, so the statistics are far lower than these show, since it?s a game based so much on player matches. But it doesn?t look that good. Ubisoft barely did anything to promote the game, and such a unique and strange game needs that support ? it?s what the publisher is meant to do. It?s no Battlefield 1943 or Monday Night Combat, but it should have got a better shake than it did. Notably, few major websites got around to reviewing it.

Haunted House also got no publicity before its release, much like Atari did with its previous release of Blade Kitten. The game currently has a 47 on Metacritic, so it?s not surprising that it didn't do well.

The Wanako-developed 3D Ultra Minigolf 2, again, was similar in that it was barely talked about prior to launch, this time Konami didn't do enough to promote the title. Only a single website that Metacritic follows has even reviewed the game, and that?s a failure on both the developers and the PR department. For its first week it added 2,112 players to the Leaderboards.

xbladlcoct2010.jpg

The Pinball FX Effects

So with the release of Zen's Pinball FX 2 there was the ability to import your old tables from Pinball FX 1 into the new version. These statistics include both the people who imported from the original and those who picked up the DLC right now.

There were 19,394 people who played the new tables for Pinball FX 2 in the first week, but Pinball FX 2 also contains the ?Superscore? function ? which shows anyone and everyone who bought anything within the application. That shows 46,748 players having either bought or imported something from PFX1 and PFX2. 30,525 players imported or bought the Pinball FX 1 tables.

All the original DLC tables were bought or imported as well in the new app -- ranging from 13,000 to 20,000 users in each. Pinball FX currently has over 400,000 people on the Leaderboards, and you?d think many of them would at least try out this new application - but maybe they'll migrate over time.

On other new DLC, Hydro Thunder Hurricane also released its first piece of downloadable content. Only 2,256 players show up currently, but for them to show up they need to be played in single player, and this requires you to unlock all other tracks beforehand.

xblastatsoct2010.jpg

Others To Watch

Without the Top 20 for October, all we have is our own statistics for the Xbox Live Arcade Leaderboards. There wasn?t even an XBLA-based Deal Of The Week either.

Bigger winners for the month were Sonic Adventure, which was able to cross the 50,000 player line. We also saw a smaller increase for Lara Croft thanks to the addition of online multiplayer, but it wasn?t a very big bump. It seems that people who bought it back in September haven?t given it a shot online yet.

Source: http://feedproxy.google.com/~r/gamerbytes/~3/6edM3MOpfvI/indepth_xbox_live_arcade_sales_17.php

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Game Developer 50 Recognizes 2010's Leading Industry Talent

Gamasutra presents sibling publication Game Developer magazine's latest installment of the "Game Developer 50," which recognizes some of the people who made significant contributions to the industry over the last year. The selection of game industry figures includes veterans and newcomers alike, who are presented by their respective areas of expertise such as art, design, programming, business and evangelism. The Game Developer 50 first appeared in the November 2010 issue of Game Developer, for which ...

Source: http://feedproxy.google.com/~r/SeriousGamesSourceNews/~3/J9_P2WYDbdk/item.php

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Saturday, November 27, 2010

Epic Games Releases September 2010 Unreal Development Kit Beta

Epic Games, Inc. has released the September 2010 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides uncompromised access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.

Are you creating something great with UDK? Drop us a line in the Project Show-Off forums, where links to tech demos, gameplay videos and screenshots are always welcome.

We have a new UDK architecture forum. Are you using UDK to create 3D visualizations or simulations? Drop in and meet others who are using Unreal Engine 3 tools for similar purposes. Scaleform UI creation also gained its own forum.

It’s easy to sign up as a commercial UDK developer online. Our FAQ can help you determine which type of license is right for you.

This month’s build of UDK features significant additions, including:

  • UDK users now have access to the gameplay profiler tool.
  • Matinee’s movement tracks can now be split into individual translation and rotation components.
  • Users can bulk edit texture properties within the Content Browser.
Upgrade Notes
  • Due to changes in PhysX you should re-save all of your content.
UDKGame
  • Fixed leaning during jumps in UDK.
  • Fixed UDKVehicle crash.
  • ‘AllowNVidiaStereo3D’ is false by default for UDK.
  • Switched UDK maps over to use precomputed visibility.
  • Resaved UDK maps for updated PhysX changes.
Profiling
Matinee
  • Allow movement tracks to be split so that translation and rotation components can be individually manipulated.
    • Read more:

http://udn.epicgames.com/Three/MatineeUserGuide.html#Separating Translation and Rotation

matinee

 

  • You can now disable the audio radio filter effect in Matinee Kismet blocks.
Particle System improvements
  • Now supports multiple ribbons per emitter.
  • New ‘RandomSeed’ module in Cascade helps particles play back more consistently.
  • Random size and lifetime can now be specified per ribbon in an emitter.
  • Particle spawn rates are now clamped to prevent negative spawn rates.
Rendering
  • Added ‘ImageGrain’ to ‘UberPostProcess.’
  • Improved post processing.
    • Uses less memory.
    • Better CPU/GPU performance.
    • Improved quality and consistency.
    • New features such as HDR scale and film grain.
  • Optimized distortion pass.
  • Fixed multiple split-screen issues causing color leaking.
  • ‘F5’ key now enables shader complexity mode by default.
Animation
  • Added support for rotating Joint Bone to ‘SkelControlLimb.’
  • Animation compression improvements.
    • With automatic or the ‘CompressAnimations’ commandlet.
      • Savings of 30% over the previously compressed size are typical.
      • Can be much higher on some animations or with adjustments to the compression parameters.
Scaleform GFx
  • Integrated fix for sRGB handling with fonts from Scaleform.
  • GFx now supports Distance Field and RGBA UFonts.
  • Added a sample GFxUI.int to Engine/Localization/INT/.
DCC Tools (Max/Maya)
  • ActorX for Maya and Max 2011 is now supported.
PhysX
  • ‘PhysXDestructible’ has been removed.
  • APEX destructibles are replacing them.
Other Improvements:
  • Workflow enhancements (e.g., find all materials using this texture, support for local collections to the Content Browser).
  • Fixed hitches during gameplay caused by long processing times for zero length linechecks.
  • OBJ mesh export now can generate a diffuse, specular and normal texture from the material.
  • Alternate mesh bone weight import tool has been much improved and supports both low->high and high->low bone count swapping.
  • Streaming texture stat enhancements including the new STAT TEXTUREPOOL command.
  • Landscape editing improvements.
  • The new color picker is now integrated into the mesh paint tool.
  • The mesh paint tool now supports flood fill.
  • Gamma can now be used even if the tonemapper is activated.
  • Texture properties can now be edited in bulk via the Content Browser.

UDN Pages

  • New 

http://udn.epicgames.com/Three/UDKTrademarksAndLogos.html
http://udn.epicgames.com/Three/CapturingCinematicsAndGameplay.html
http://udn.epicgames.com/Three/GameStatsVisualizerReference.html
http://udn.epicgames.com/Three/CreatingGameStatsVisualizers.html
http://udn.epicgames.com/Three/InstrumentingGameStatistics.html
http://udn.epicgames.com/Three/HitMask.html

  • Updated

http://udn.epicgames.com/Three/UDKProgrammingHome.html
http://udn.epicgames.com/Three/UDKContentCreationHome.html
http://udn.epicgames.com/Three/UDKLevelCreationHome.html
http://udn.epicgames.com/Three/UDKCommunityLinks.html
http://udn.epicgames.com/Three/DevelopmentKitFAQ.html
http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
http://udn.epicgames.com/Three/ContentBlog.html
http://udn.epicgames.com/Three/AnimSetEditorUserGuide.html
http://udn.epicgames.com/Three/KismetUserGuide.html
http://udn.epicgames.com/Three/AssetConsolidationTool.html
http://udn.epicgames.com/Three/MaterialEditorUserGuide.html
http://udn.epicgames.com/Three/PostProcessEditorUserGuide.html
http://udn.epicgames.com/Three/SoundCueEditorUserGuide.html
http://udn.epicgames.com/Three/PhATUserGuide.html
http://udn.epicgames.com/Three/AnimTreeEditorUserGuide.html
http://udn.epicgames.com/Three/StaticMeshEditorUserGuide.html
http://udn.epicgames.com/Three/MaterialInstanceEditorUserGuide.html
http://udn.epicgames.com/Three/SceneManagerReference.html
http://udn.epicgames.com/Three/TaskBrowserReference.html
http://udn.epicgames.com/Three/ColorPicker.html
http://udn.epicgames.com/Three/ViewportToolbar.html
http://udn.epicgames.com/Three/SCCIntegration.html
http://udn.epicgames.com/Three/ImportingSkeletalMeshTutorial.html
http://udn.epicgames.com/Three/ImportingAnimationsTutorial.html
http://udn.epicgames.com/Three/ImportingMeshesTutorial.html
http://udn.epicgames.com/Three/ExportingMeshesTutorial.html
http://udn.epicgames.com/Three/PhysicsConstraintReference.html
http://udn.epicgames.com/Three/Scaleform.html
http://udn.epicgames.com/Three/ScaleformWorkflow.html
http://udn.epicgames.com/Three/SettingUpVehicles.html
http://udn.epicgames.com/Three/VehiclesTechnicalGuide.html
http://udn.epicgames.com/Three/SettingUpWeapons.html
http://udn.epicgames.com/Three/WeaponsTechnicalGuide.html
http://udn.epicgames.com/Three/CameraTechnicalGuide.html
http://udn.epicgames.com/Three/PrecomputedVisibility.html
http://udn.epicgames.com/Three/TextureDefinedSpecularReflection.html
http://udn.epicgames.com/Three/SoftMasked.html
http://udn.epicgames.com/Three/ColorGrading.html
http://udn.epicgames.com/Three/UnrealScriptReference.html
http://udn.epicgames.com/Three/CommandLineArguments.html
http://udn.epicgames.com/Three/CommandletList.html
http://udn.epicgames.com/Three/ActorX.html
http://udn.epicgames.com/Three/Eat3D.html

Community Links
UDK Forums: www.udk.com/forums
UDK Developers on LinkedIn: www.linkedin.com/groups?gid=2493123
UDK on Facebook: www.facebook.com/pages/UDK/183744733429
Epic Games on Twitter: www.twitter.com/EpicGames

Source: http://www.epicgames.com/news/epic-games-releases-september-2010-unreal-development-kit-beta

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Combat Tournament


Click to play the game Combat Tournament now. We offer the best free games and add 10 new games every day of the week.

Source: http://www.roundgames.com/game/Combat+Tournament

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Warlords 2


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Lylian Trailer, Release Imminent

Indie developer Pixelpickle Games posted this new trailer showing the intro animation and some gameplay portions for Lylian, its upcoming action-adventure title in which you control a young girl trapped in a psychiatric hospital, who can "spew forth figments of her mind into the real world" and attack with the sleeves of her straitjacket.

After working on the 2D side-scroller on and off for the past four years, the studio has almost completed Episode 1 of Lylian and expects to release it by the end of the week! Pixelpickle Games also intends to release a demo after the PC title's release, which will feature a level specifically designed for the trial.

[Via TIGForums]

Source: http://feedproxy.google.com/~r/gamesetwatch/~3/SzcpUNqDoKg/lylian_trailer_release_imminen.php

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