Monday, October 4, 2010

Round-Up: Gamasutra Network Jobs, Week Of October 1

In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Silicon Knights, SCEA and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Relic Entertainment: Level Design Supervisor
"Vancouver-based Relic Entertainment, renowned developer of multiple 90%+ Metacritic games, is looking for a Level Design Supervisor with AAA console shooter experience for our highly anticipated third-person shooter for Xbox 360, PS3, and PC: Warhammer 40,000: Space Marine."

Rockstar New England: Junior Programmer
"At Rockstar New England, we think it's a matter of pride to make games that carry our name, and we're committed to ensuring they reflect who we are. We are a close team of dedicated industry vets, led by Dr. Ian Lane Davis. Rockstar New England is experienced in every aspect of game development with an unmatched expertise in artificial intelligence. We're constantly pushing the envelope."

Silicon Knights: Gameplay Programmer
"Located in St.Catharines, ON Canada, Silicon Knights proudly ranks as one of the top independent game studios in the world. SK has developed a reputation for creating superior original content, and is dedicated to creating ground breaking video games. Within a focused and collaborative climate, our studio offers a passionate and spirited workplace where all creative contributions are encouraged. We're currently working on several NEW and EXCITING AAA projects and invite you to apply!"

Sony Computer Entertainment America: Animator
"Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one console, the PlayStation 2 and PlayStation 3 computer entertainment systems and the PlayStation Portable (PSP)."

Blue Fang Games: Senior Social Game Designer
"Blue Fang Games is focused on applying proven game design and development principles to the new social, online and mobile game platforms. Our team is comprised of a singular combination of game industry veterans and online/social gaming talent and is focused on delivering original, dynamic experiences that stand out from all the ?me-too? games out there. Our first Facebook game, Zoo Kingdom (http://apps.facebook.com/zookingdom), has over a million active players and we're just getting started!"

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

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Interview: Renown Entertainment Founders Go From Megapublisher To Startup

James Lau's advice for starting a new independent studio? "Just do it. You just have to start it and you just have to finish it." Lau, a former Need for Speed art director at Vancouver-based EA Black Box, revealed this week that he and former EA Sports software engineer Bill Li had formed Renown Entertainment, a small Vancouver studio with eight full-time workers that Lau said aims to put a more distinct, human touch back ...

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Sunday, October 3, 2010

Spacetime Gets Investment, Announces Cross-Platform Play For iOS, PC MMO

Spacetime Studios says that a new round of venture capital will help it ramp up its Spacetime Engine, the development framework for its Pocket Legends MMO, for licensing to other developers “sometime in 2011″ At the same time, the company says that players of the game on iOS platforms, Android and Windows PC will be [...]

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Ubisoft To Release Free-To-Play Petz MMO

Ubisoft announced plans to publish Petz World, a free-to-play MMO based on its popular virtual pet simulator franchise Petz, some time next year. Originally introduced in 1995 as a PC game by PF Magic, the Petz series is now managed by Ubisoft. The publisher has released more than 30 titles under the brand since taking over the series in 2006, expanding its initial Dogz and Catz offerings to Horsez, Dolphinz, and many other animals. Ubisoft ...

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Frogster Doubles Revenues To $15.4M For First Half Of 2010

Runes of Magic publisher Frogster Interactive Pictures reports that its revenues doubled in the first half of 2010 to ?11.4 million, or $15.4 million, compared to the ?5.1 million ($6.9 million) it earned during the same period last year.

The Berlin-based company also says its cash position, or the value of its cash and short-term liquid assets, has tripled to ?7.5 million ($10.2 million) from ?2.6 million ($3.5 million) at the end of 2009. Frogster considers this amount "sufficient" and says it has no bank liabilities.

This interim report comes just a week after the publisher announced its dismissal of CFO Ralf Kl�ppel, CAO Bj�rn Koschin, and Frogster America CEO Lars Koschin. Yesterday, the firm appointed Frogster America CFO Dirk Meyer zu Drewer as the temporary chief executive of its U.S. subsidiary to replace Koschin.

Frogster did not disclose any reasons to the public about its termination of the three executives, but their firings follow shortly after another German free-to-play game publisher, Gameforge, acquired a 60 percent majority stake in the company at ?25 ($32). Gameforge later boosted its bid to ?27.50 ($37) to win over remaining shareholders.

Frogster's management has described the takeover by Gameforge as "friendly", and claims that it will continue to be "sustained as an independent company with its current management and team at its existing locations, with its own culture and its successful brand names."

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GDC Vault Debuts Invitation-Only Beta For Individual Subscribers

The GDC Vault, which holds hundreds of streaming video, audio and slides-based presentations to the multiple Game Developers Conference yearly events, has opened Beta invitations to individuals for a yearly subscription.

Though it was available to All-Access GDC Pass holders and to group subscribers over the past few months -- and entire studio and school subscriptions are still available, a limited-time Beta offer for individuals is now in place.

For a limited initial period only, the invite-only GDC Vault individual subscription Beta will offer a year's access to hundreds of specially recorded videos of the top Game Developers Conference talks, for less than the price of a GDC Main Conference pass.

The free section of GDC Vault showcases just a fraction of the content recorded by GDC organizers, with Vault subscription-only audio recordings currently stretching back to GDC 2004, and subscriber-exclusive synced video, audio and slides starting during GDC 2009.

With the majority of the content from Game Developers Conference 2009 and every GDC event in 2010 to be recorded in video form, a total of nearly 400 hours of GDC talks are already available to Vault subscribers, allowing those who missed out on specific programming, design, business, art, or audio talks to catch up in full.

In total, there will be more than 550 fully-featured hour long videos available from GDC shows by the end of 2010, including the content from GDC in San Francisco, GDC Europe, next week's GDC Online, and December's GDC China, plus over 500 hours of audio files from historic GDCs, and over 700 presentations that can be viewed alongside them.

Those who subscribe will get one full year of access to GDC Vault from the time they sign on, including video recordings of the vast majority of the content from GDC 2011 in San Francisco, as well as the other GDC shows occurring in the next twelve months.

This Beta GDC Vault individual subscription can now be applied for via the GDC Vault homepage, part of the UBM TechWeb Game Network, as is this website -- applicants will be invited into the service on a first come, first served basis.

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